2010年8月3日 星期二

Peter Hirshberg電視與網路(中文)

Peter Hirshberg電視與網路(中文)


Peter Hirshberg on TV and the web(TED)


美國知名媒體人Peter Hirschberg,從電視與網路的歷史變革談起,並分析兩者的互動關係。

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Let me give you an example of this. The year is 1976, and Warner buys Atari because video games are on the rise. The next year they march forward and they introduce Qube,the first interactive cable TV system, and the New York Times heralds this as telecommunications moving to the home, convergence, great things are happening.Everybody in the East Coast gets in the pictures -- Citicorp, Penney, RCA -- all getting into this big vision. By the way, this is about when I enter the picture. I'm going to do a summer internship at Time Warner. That summer I'm all -- I'm at Warner that summer -- I'm all excited to work on convergence, and then the bottom falls out. Doesn't work out too well for them, they lose money. And I had a happy brush with convergence until, kind of, Warner basically has to liquidate the whole thing.
Calvin Bolster: Well, Ed, this problem concerns the Navy's Viking rocket. This rocket goes up 135 miles into the sky. Now, at the standard rate of fuel consumption, I would like to see the computer trace the flight path of this rocket and see how it can determine, at any instant, say at the end of 40 seconds, the amount of fuel remaining, and the velocity at that set instant. JF: Over on the left-hand side, you will notice fuel consumption decreasing as the rocket takes off. And on the right-hand side, there's a scale that shows the rocket's velocity. The rocket's position is shown by the trajectory that we're now looking at. And as it reaches the peak of its trajectory, the velocity, you will notice, has dropped off to a minimum. Then, as the rocket dives down, velocity picks up again toward a maximum velocity and the rocket hits the ground.
But like, let's imagine we took the latest Pentium processor, the latest Core 2 Extreme, which is a four-core processor that Intel's working on, it will be our laptop tomorrow. To build that, what we'd do with Whirlwind technology is we'd have to take up roughly from the 10 to Mulholland, and from the 405 to La Cienega just with those Whirlwinds. And then, the 92 nuclear power plants that it would take to provide the power would fill up the rest of Los Angeles. That's roughly a third more nuclear power than all of France creates. So, the next time they tell you they're on to something, clearly they're not. So -- and we haven't even worked out the cooling needs. But it gives you the kind of power that people have, that the audience has, and the reasons these transformations are happening.
Meanwhile, as all of this is happening, by the mid-'50s, the business model of traditional broadcasting and cinema has been busted completely. A new technology has confounded radio men and movie moguls and they're quite certain that television is about to do them in. In fact, despair is in the air. And a quote that sounds largely reminiscentfrom everything I've been reading all week. RCA had David Sarnoff, who basically commercialized radio, said this, "I don't say that radio networks must die. Every effort has been made and will continue to be made to find a new pattern, new selling arrangementsand new types of programs that may arrest the declining revenues. It may yet be possible to eke out a poor existence for radio, but I don't know how." And of course, as the computer industry develops interactively, producers in the emerging TV business actually hit on the same idea. And they fake it.
(Video) John Markoff: Do you want to know what the counterculture in drugs, sex, rock 'n' roll and the anti-war movement had to do with computing? Everything. It all happened within five miles of where I'm standing, at Stanford University, between 1960 and 1975. In the midst of revolution in the streets and rock and roll concerts in the parks, a group of researchers led by people like John McCarthy, a computer scientist at the Stanford Artificial Intelligence Lab, and Doug Engelbart, a computer scientist at SRI, changed the world. Engelbart came out of a pretty dry engineering culture, but while he was beginning to do his work, all of this stuff was bubbling on the mid-peninsula. There was LSD leaking out of Kesey's Veterans' Hospital experiments and other areas around the campus, and there was music literally in the streets. The Grateful Dead was playing in the pizza parlors.People were leaving to go back to the land. There was the Vietnam War. There was black liberation. There was women's liberation. This was a remarkable place, at a remarkable time. And into that ferment came the microprocessor.
I think it was that interaction that led to personal computing. They saw these tools that were controlled by the establishment as ones that could actually be liberated and put to use by these communities that they were trying to build. And most importantly, they had this ethos of sharing information. I think these ideas are difficult to understand, because when you're trapped in one paradigm, the next paradigm is always like a science fiction universe -- it makes no sense. The stories were so compelling that I decided to write a book about them. The title of the book is, "What the Dormouse Said: How the '60s Counterculture Shaped the Personal Computer Industry." The title was taken from the lyrics to a Jefferson Airplane song. The lyrics go, "Remember what the dormouse said.Feed your head, feed your head, feed your head." (Music)
(Video) Narrator: The pyramids, the Colosseum, the New York subway system and TV dinners, ancient and modern wonders of the man-made world all. Yet each pales to insignificance with the completion of that magnificent accomplishment of twenty-first-century technology, the Digital Superhighway. Once it was only a dream of technoids and a few long-forgotten politicians. The Digital Highway arrived in America's living rooms late in the twentieth century. Let us recall the pioneers who made this technical marvel possible. The Digital Highway would follow the rutted trail first blazed by Alexander Graham Bell. Though some were incredulous ... Man 1: The phone company! Narrator: Stirred by the prospects of mass communication and making big bucks on advertising,David Sarnoff commercializes radio. Man 2: Never had scientists been put under such pressure and demand. Narrator: The medium introduced America to new products. Voice 1: Say, mom, Windows for Radio means more enjoyment and greater ease of use for the whole family. Be sure to enjoy Windows for Radio at home and at work. Narrator: In 1939, the Radio Corporation of America introduced television. Man 2: Never had scientists been put under such pressure and demand.
PH: We missed a lot. You know, you missed, we missed the Internet, the long tail, the role of the audience, open systems, social networks. It just goes to show how tough it is to come up with the right uses of media. Thomas Edison had the same problem. He wrote a list of what the phonograph might be good for when he invented it, and kind of only one of his ideas turned out to have been the right early idea. Well, you know where we're going on from here. We come into the era of the dotcom, the World Wide Web, and I don't need to tell you about that because we all went through that bubble together. But when we emerge from this and what we call Web 2.0, things actually are quite different. And I think it's the reason that TV's so challenged. If Internet one was about pages, now it's about people. It's a customer, it's an audience, it's a person who's participating. It's the formidable thing that is changing entertainment now.
PH: In my own company, Technorati, we see something like 67,000 blog posts an hour come in. That's about 2,700 fresh, connective links across about 112 million blogs that are out there. And it's no wonder that as we head into the writers' strike, odd things happen. You know, it reminds me of that old saw in Hollywood, that a producer is anyone who knows a writer. I now think a network boss is anyone who has a cable modem. But it's not a joke. This is a real headline. "Websites attract striking writers: operators of sites like MyDamnChannel.com could benefit from labor disputes." Meanwhile, you have the TV bloggers going out on strike, in sympathy with the television writers. And then you have TV Guide, a Fox property, which is about to sponsor the online video awards -- but cancels it out of sympathy with traditional television, not appearing to gloat. To show you how schizophrenic this all is, here's the head of MySpace, or Fox Interactive, a News Corp company, being asked, well, with the writers' strike, isn't this going to hurt News Corp and help you online?

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我舉個例子,早在1976年, 華納收購了雅達利,因為電玩遊戲行業正剛剛抬頭 第二年,他們更進一步推出了Qube (方塊遊戲), 第一個互動式有線電視系統, 紐約時報將此預言為家用遠程通訊時代的開啟 媒體融合,好事來臨。 東海岸的所有人都被納入發展宏圖, 花旗集團、潘尼、美國無線電公司都高瞻遠矚。 順便說一下,這會兒也正是我出場的時候。 我既將成為時代華納的暑期實習生。 那個暑假,整個暑假我在華納 興高采烈地為媒體趨同化工作。接著,一跌到底,全線崩潰。 事情進行地並不順利,華納損失慘重。 我跟媒體趨同化有一個美麗而又短暫的接觸 直到,差不多,華納基本上必須清算所有的資產。
想像一下,我們使用最新的奔騰處理器, 就是英特爾正在研發的酷睿2至尊版四核處理器,它將會是我們明日的手提電腦。 把這個應用在旋風電腦的技術上, 我們大概必須佔據從10號高速公路到穆赫蘭大道, 以及從405號高速公路到拉辛尼倫吉大道的全部空間來擺放這些旋風電腦。 還要九十二座核能發電廠 用來提供電源 正好把洛杉磯剩餘的地區全部填滿。 這大概比法國全國核電廠的發電量還多三分之一。 所以,下次他們告訴你他們正在籌劃什麼事情,他們其實並沒有。 另外,我們還沒有解決冷卻的問題。 但至少讓你見識一下人們和觀眾所受到的影響。 以及這些翻天覆地的變化正在發生的原因。
在這些變化產生的同時,在50年代中期, 廣播和電影院的傳統商業模式, 已經徹底地崩潰了。 一個嶄新的技術讓廣播業者和電影大亨們不知所措。 而且,他們非常肯定電視已經快搞垮他們了。 實際上,絕望的情緒已經開始蔓延。 我想引用一段讓人非常容易聯想到過去的話, 這段話出自過去一個星期我讀到的所有東西, 將廣播商業化的美國無線電公司的大衛·沙諾夫(美國商業無線電和電視的先驅)說過, “我不會說廣播網絡一定會滅亡, 曾經付出的每一分努力都將繼續 並致力於尋找新的模式,新的營銷整合 和新型的節目以期能夠挽救收入下跌的營收 這有也許能夠挽救廣播業的糟糕現狀, 但我不知道如何去做。” 當然,在電腦業發展互動模式之際, 新興電視產業的制片人們也產生了同樣的相法。 但他們不過只是照貓畫虎。
影片:你想知道反主流文化的 毒品、性、搖滾和反戰運動 對電腦工業的影響嗎?所有的一切。 一切都發生在我目前所在的5英哩之內, 就在斯坦福大學裏,在1960到1975年之間。就在街頭革命運動 以及公園搖滾音樂會如火如荼地進行時, 由諸如斯坦福大學人工智能實驗室的 電腦科學家約翰·麥卡錫以及斯坦福研究學院的電腦科學家 道格·安傑巴特領導的一個研究小組改變了整個世界。 安傑巴特是從一個非常枯燥的工程師文化圈裏走出來的。 但當他開始他的研究工作時, 所有的事情都在半島中部(借指舊金山地區)熱火朝天地進行著。 麥角酸二乙基醯胺(一種致幻劑)從卡西退伍軍人醫院的實驗室洩漏到了外界, 還有校園裏的其它地方, 那時音樂充斥著街頭。 死之華樂團在比薩店裏演唱。 人們紛紛離開好回歸家鄉土地。 那時有越戰、黑人解放運動、 和婦女解放運動。 這是一個出現在不同尋常年代的一個不同尋常的地方。 微型處理器就在這個動亂年代誕生了。
我認為,所有這些運動的相互影響最終導致了個人電腦的產生。 他們看到這些工具被保守的當權派所把持, 有些東西可以被解放出來 由那些他們正在試圖建設的社區來使用。 更重要的是,他們具有這種信息共享的精神。 我認為這些想法是很難去理解的, 因為當你被禁錮在某種模式裏時, 另一種模式總是會象一個科幻小說世界一樣,毫無道理。 這些故事太引人入勝了,以至於我決定把它們寫成一本書。 書名就叫做:“睡鼠宣言: 60年代的非主流文化運動如何左右了個人電腦工業的發展。”(臺灣版書名:《PC迷幻紀事》) 書名源自於傑斐遜飛機 一首歌的歌詞。歌詞是這樣的, “還記得睡鼠說過的話嗎, 喂飽你的腦袋,喂飽你的腦袋,喂飽你的腦袋。”
視頻:金字塔、羅馬競技場、紐約地鐵系統 和冷凍快餐,古代和現代人造奇跡的世界。 雖然每一個都顯得微不足道, 跟二十一世紀的偉大科技成就— 數位高速公路比起來。 它曾經僅僅是計算機狂和幾個早已被遺忘的政治家的一個夢想。 數位高速公路於二十世紀末出現在美國人民的客廳裏。 讓我們一起來回憶一下那些使這一科技奇跡成為可能的先輩們。 數位高速公路是步 前輩亞歷山大·格拉漢姆·貝爾的後塵。 雖然有些人對此表示懷疑。(畫中音:電話公司!) 被大眾傳播的前景攪得很不安 並利用廣告賺了大把錢, 大衛·沙諾夫把廣播商業化了。 科學家從來沒有過面臨這麼大的壓力和需求。 媒體向美國推廣最新的產品。 我說,媽媽們,視窗廣播對全家人來說,意味著更多的愉悅 和更簡便的使用。 記得在家和公司都要享受視窗廣播。 1939年,美國無線電公司推出了電視機。 科學家從來沒有過面臨這麼大的壓力和需求。
彼得:我們忽略了很多。你知道,你忽略了,我們忽略了網際網路、 長尾效應、觀眾的角色、開放式系統、社交網路。 這表明想出一個正確使用媒體的方法有多麼不容易。 湯瑪斯·愛迪生面臨同樣的問題。 當他發明留聲機的時候,他寫了一個長長單子來列舉留聲機的好處。但只有他其中的一個想法 最後證明當初的想法是正確的。 你知道,我們從此要走向哪裏。 我走進了.com (網頁)和全球資訊網路的時代, 這無需贅言。 因為我們一起經歷了那場泡沫風波。 但當我們掙脫出來時,我們稱做Web 2.0 的東西其實完全不同。 我認為,這正是電視面臨巨大挑戰的原因。 網路一是有關網頁的,現在則是關於人的。 它是客戶、是觀眾,也是參與者。 這是一件正在令娱樂業改頭換面的令人歎為觀止的事情。
彼得:在我自已的公司裏,Technorati (部落格搜尋引擎), 我們看到每小時有大約六萬七千個部落格的網誌上傳。 這是大概是貫穿網路上1.12億個部落格的 兩千七百個全新連結。 怪不得當我們趕往编劇罷工現場的時候,奇怪的事情會發生了。 你知道,這讓我想起了好萊塢的一句老話: 製片人是任何一個認識编劇的人。 現在我想,網路老板是任何一個擁有纜線數據機的人。 這可不是開玩笑。這是一個真正的新聞標題, “網頁吸引罷工影視編劇。” “象MyDamnChannel.com這樣網頁的運營者 可以從勞資糾紛中獲益。” 同時,你可以讓電視部落格作家舉行罷工 以此給予影視编劇們精神上的安慰。 電視指南,福克斯公司的下屬公司,本來將贊助網路視頻獎的, 但因為同情傳統電視業,所以取消了, 而不是幸災樂祸。 為了給你證明這一切是多麼地變態, 這裏是聚友網,也可稱作福克斯互動媒體,新聞集團下屬公司的老板, 在被問及,呃,影視編劇罷工, 問這會不會傷害到新聞集團,但卻有助於你在網路上的發展?

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